One calendar per room
The Vault and The Clockmaker never share a schedule. Each room carries its own duration, its own party range and its own spacing for resets, and the planner will not book a game into a reset.
Bookuble for escape rooms
Each room is its own calendar with its own party range and its own reset gap. Bookuble sells the slot by the player, takes the money into your own Square account, and briefs the whole team before the door opens.
Runs on your own Square account. 5% of the booking — never of the sales tax.
The shape of it
The Vault and The Clockmaker never share a schedule. Each room carries its own duration, its own party range and its own spacing for resets, and the planner will not book a game into a reset.
Full payment or a deposit at booking, straight into your own Square account at Square's posted rate. A booked room is a paid room, so an empty one never cost you a reset.
Confirmation, arrival time, spoiler-free rules and the waiver reach the whole party before they park. Game masters run games, not inboxes.
Sound familiar
Back-to-back bookings leave no reset time, so the 7pm group stands in the lobby watching you re-hide props.
A party of two books a room built for six and the margin on that hour is gone.
One no-show team kills the night's best slot because nothing was paid up front.
The organiser knows the plan; the other five players never got the address or the rules.
What you get
Min and max per room, price per player or per room. The storefront quotes it right before anyone calls.
Slot spacing longer than the game bakes the reset into the schedule. No mental arithmetic at 6:55pm.
Cap the room to one party, or set the range that keeps a half-booked slot open. The planner enforces it.
Take it all or take a deposit. Either way the slot is committed money in your Square before they arrive.
A team moves its own booking to any open slot at the same price until your change window closes. No refund maths, no phone call.
Every player signs from their phone; the game master sees green ticks, not clipboards.
A three-room pass sells the house up front; gift cards sell from your own site and redeem against any room.
Twelve to sixty people, three rooms in rotation: the brief lands as a lead with the date and headcount, and you send back a plan and an invoice.
Their side of it
Difficulty, theme, party size. The storefront shows only slots their group actually fits, tonight first.
Deposit or full fare into your Square. The room is theirs; the slot leaves the board.
Every player gets a signing link. The booking shows who has signed, per head.
Directions, arrival buffer, house rules, automatically, so the 7pm game starts at 7.
Either way the rebooking nudge goes out after, pointing at the room they have not beaten.
Start from a real storefront
This is Keyhouse — the template a escape room build starts from, running live from the real files. Your build keeps the machinery and swaps in your words, your prices and your brand.
What it costs
Five rooms, 260 games a month at $34 a player average: Bookuble's cut is $1.70 a game, 5% of the sale, never of the tax. Square's posted rate is Square's.
Payments settle in your own Square account at Square’s posted rate — money never routes through us. The 5% is of the sale alone; sales tax is never touched, and every fee is broken out to the cent in your ledger.
Book a demoQuestions owners ask
Pick a time. We’ll show your own storefront — your services, your durations, your paperwork. Nothing to install before the call.
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