Bookuble Book a demo

Bookuble for escape rooms

Every door sold by name. Every reset protected.

Each room is its own calendar with its own party range and its own reset gap. Bookuble sells the slot by the player, takes the money into your own Square account, and briefs the whole team before the door opens.

Runs on your own Square account. 5% of the booking — never of the sales tax.

The shape of it

How a escape room runs on Bookuble.

One calendar per room

The Vault and The Clockmaker never share a schedule. Each room carries its own duration, its own party range and its own spacing for resets, and the planner will not book a game into a reset.

Paid before they play

Full payment or a deposit at booking, straight into your own Square account at Square's posted rate. A booked room is a paid room, so an empty one never cost you a reset.

The brief travels ahead

Confirmation, arrival time, spoiler-free rules and the waiver reach the whole party before they park. Game masters run games, not inboxes.

Sound familiar

The problems this replaces.

Back-to-back bookings leave no reset time, so the 7pm group stands in the lobby watching you re-hide props.

A party of two books a room built for six and the margin on that hour is gone.

One no-show team kills the night's best slot because nothing was paid up front.

The organiser knows the plan; the other five players never got the address or the rules.

What you get

Built for escape rooms, not adapted to them.

Party size that prices itself

Min and max per room, price per player or per room. The storefront quotes it right before anyone calls.

Reset gaps built in

Slot spacing longer than the game bakes the reset into the schedule. No mental arithmetic at 6:55pm.

Private or shared, your rule

Cap the room to one party, or set the range that keeps a half-booked slot open. The planner enforces it.

Deposits and pay-first

Take it all or take a deposit. Either way the slot is committed money in your Square before they arrive.

Self-serve rescheduling

A team moves its own booking to any open slot at the same price until your change window closes. No refund maths, no phone call.

Waivers before the lobby

Every player signs from their phone; the game master sees green ticks, not clipboards.

Passes and gift cards

A three-room pass sells the house up front; gift cards sell from your own site and redeem against any room.

Corporate bookings by form

Twelve to sixty people, three rooms in rotation: the brief lands as a lead with the date and headcount, and you send back a plan and an invoice.

Their side of it

The booking, from the customer’s side.

  1. They pick a door

    Difficulty, theme, party size. The storefront shows only slots their group actually fits, tonight first.

  2. They pay to lock it

    Deposit or full fare into your Square. The room is theirs; the slot leaves the board.

  3. The party signs

    Every player gets a signing link. The booking shows who has signed, per head.

  4. The brief arrives

    Directions, arrival buffer, house rules, automatically, so the 7pm game starts at 7.

  5. They escape, or they do not

    Either way the rebooking nudge goes out after, pointing at the room they have not beaten.

Start from a real storefront

Keyhouse. Yours in about two days.

This is Keyhouse — the template a escape room build starts from, running live from the real files. Your build keeps the machinery and swaps in your words, your prices and your brand.

What it costs

5% of the booking. Nothing when it’s quiet.

Five rooms, 260 games a month at $34 a player average: Bookuble's cut is $1.70 a game, 5% of the sale, never of the tax. Square's posted rate is Square's.

Payments settle in your own Square account at Square’s posted rate — money never routes through us. The 5% is of the sale alone; sales tax is never touched, and every fee is broken out to the cent in your ledger.

Book a demo

Questions owners ask

Before you book the call.

Can I keep rooms private to one group?
Per room, yes. Set the party range and whether a booking takes the whole slot. Private rooms sell the room; shared rooms keep selling seats until the cap.
How do resets stay protected?
Slot spacing is yours to set per room. Make the gap longer than the game and every reset is scheduled by construction; the planner cannot double-book into it.
What happens when a team wants to move?
They move themselves, from their account, to any open slot at the same price, until the change window you set closes. The new confirmation sends itself. Cancellations stay with you, by phone, refund at your discretion through your own Square.
Do all six players really sign?
Yes. Each gets their own link, and the unsigned are chased automatically after payment. Anyone who slips through signs at the kiosk in the lobby.
We already have a website. Keep it?
You can; the booking flow drops into the site you have. Most rooms take the Keyhouse template instead: it is live in about two days on your own domain, the rooms are the navigation, and the parts that run themselves (blog, storefront, gift cards) get a home.

See it running your escape room.

Pick a time. We’ll show your own storefront — your services, your durations, your paperwork. Nothing to install before the call.

Book a demo
Book a demo